The Scarred Lands Community Forum's Journal|
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|Monday, August 12th, 2013|
Age of the Scarred Lands!
Wow, four years since anyone posted to this group! Well, I hope some people are still reading it out of inertia and get this message.
I'm working on converting the Scarred Lands for use in 13th Age, and had a couple of questions that people might be able to help me out with...
1. Anyone know where a live discussion of the setting is still going on? :)
2. So, I vaguely recall there being a list of the creatures from the 3.0/3.5 Monster Manual with comments on how they integrate into the Scarred Lands. Orcs were created by Titan X, gricks were created by Titan Y... That sort of thing. However, I can't find any such list in any of the old Scarred Lands books I have, nor on the Internet Archive copies of the old Scarred Lands web site. Did I hallucinate this list? It's possible... :)
Does anyone else remember this thing? (I do know some Monster Manual creatures were mentioned in passing in the titan entries in Divine and the Defeated, but I thought there was a more extensive list...) Current Mood: embarrassed
|Sunday, April 5th, 2009|
Scarred Lands E-Zine?
I've been mulling this over for the past few days: a fanzine, in pdf format, published biannually or quarterly, featuring articles and fiction written by the SL fan community. All-new, fan created material, released not-for-profit, for free. Would anyone be interested? I'm shooting for an August or September release date for the first issue. I'm thinking about 36-48 pages, covering spells, magic items, "ecology of..." articles, locations, NPCs, new monsters, short adventures/adventure hooks, short fiction, and the like. There are other fanzines out there - Greyhawk has the Oerth Journal, old school D&D has Footprints, Star Frontiers has the Star Frontiersman, and so on. So why not our own? Of course, I'd need people to submit material as well; I have lots of ideas, but who'd want to read a magazine all written by one person? And I'm no artist; I'd have to grab public domain art without submissions for the artistic content (which will probably happen anyway). So, if you're interested, please start working on some articles, artwork, and any other material you'd like to submit. If there is interest, I'll go get a domain to host the e-zine by the end of April. Spread the word, too. There may be other Scarn fans out there...
|Friday, August 22nd, 2008|
Scarred Lands 4E?
I just saw this on EN World: http://www.enworld.org/forum/showthread.php?t=239026
and this caught my eye:
"Fiery Dragon Productions:
Sword & Sorcery: Creature Collection (new monsters)
Sword & Sorcery: Relics and Rituals (new magic items/rituals)"
Fiery Dragon is putting out 4E versions/updates for SL? I'll research this further...
EDIT: From the Diery Dragon website (www.fierydragon.com):
"Fiery Dragon Productions has attained the world-wide rights to bring the Sword & Sorcery line from White Wolf Publishing into 4th Edition Dungeons & Dragons"
WOOT! I'm not a fan of 4E, but anything that helps reestablish SL is good IMO.
|Tuesday, December 18th, 2007|
Long live the Scarred Lands!
How many of you out there want to see more SL? I've found a fledgeling site, http://www.scarn.com/
, and would love to see it grow. So, I'm spreading the word as much as possible. I know there is very little web activity for SL, even here, but I think if we spread the word and bring everyone together, we can at least keep Scarn alive in fandom on the web! Go to Scarn.com, register and keep this world alive!
|Sunday, December 2nd, 2007|
I have two primary campaign models I'm working on for my next SL campaign: "Legacy of Lede" and "Heirs of Elz".
In Legacy of Lede, patrons from the Phylacteric Vault have contacted the PCs. Their mission (should they choose to accept it) is to venture into the Perforated Plains and the Lands of Non, explore and gather lost lore, and return with the data. The mission ends when the party returns; thus, there is no "get our butts kicked, go rest in town, go out and fight some more". They're on their own...
In Heirs of Elz, the PCs begin in Shelzar and delve into the history of Elz, and venture forth into various ruins of that land. Genies, fiends, and ancient undead feture strongly in this model, and the classic "Desert of Desolation" module series are the centerpiece.
|Tuesday, May 1st, 2007|
Shadow Dance Chapter 16 is now posted.
Shadow Dance Chapter 16 is now posted.
Heroes are finally getting some where... Fairly soon we will be reading the Shadow Path novel.
as always, comments welcome
|Saturday, October 21st, 2006|
Scarred Lands books to trade
It looks like I have multiple copies of a few SL books, and I'm wondering if anyone would like to exchange them for the books I'm missing.
I have extra copies of
The Edge of Infinity
Player's Guide to Monks & Paladins
and Vigil Watch Secrets of the Asaatthi
I'm looking for
Player's Guide to Fighters & Barbarians
and Player's Guide to Wizards, Bards & Sorcerors
The module series pt 2 & 3.
If anyone would like to make a trade, you can email me at justinmoharebATgmailDOTcom
|Friday, June 2nd, 2006|
|Thursday, November 3rd, 2005|
New Scarred Lands forum
Since scarn.mortality.net has gone down I decided to put up my own forum with the files I contributed to that site. My site is http://www.scarn.cresswell.org/forum/
I currently have:
Wiz/Sor Spell Index
Druid Spell Index
Cleric Spell Index
True Ritual Index
Prestige Class Index
Special Materials Index
I have made modifications where needed to convert things to 3.5. I also have some unreleased files containing a creature database including the Creature Collection I, II, and III, and a list of the known Dieties and their domains. If anyone is interested in these, let me know. Current Mood: working
|Wednesday, September 28th, 2005|
The Adventure Begins...
In Mullis Town, a thriving community of miners, traders and scholars. In Mullis Town, each pursuing their own goals are:
Keywyn Shae - a half-elf maid from the Ganjus (half-elf female Wilder 1)
Kasada - a strange wizard from the south (tiefling male Wizard 1)
Dimitrios - an acolyte of Tanil from the nearby hills (human male Cleric 1)
Job - an escaped halfling slave from New Venir (halfling male Fighter 1)
Tanthross - a monk from Mullis Town (human male Monk 1)
Ulric - a fierce dwarven warrior from the Kelders (mountain dwarf male Barbarian 1)
Brock - an escaped half-orc slave from New Venir (half-orc male Rogue 1)
Keywyn, Dimitrios and Ulric stroll into a bar (the Bearded Griffon) where are seated several laborers, as well two mysterious cloaked figures, one small and one large. These two are Job and Brock; the five strike up a conversation, and decide to travel together in search of adventure.
Leaving the bar, they notice commotion ahead; a small figure is being pelted with rocks and garbage by the folk nearby. Investigating, the PC's discover a kobold who has just been aided by a human in simple clothes - Tanthross. After a short discussion, the now party of six has determined that the kobold, Mandos, has come to Mullis Town seeking aid for the dwarves who raised him.
The party goes to the town officials to see if they would be willing to finance the party. After dealing with a skeptical minor bureaucrat, the party gets a small advance with the caveat that they must show such an undertaking was necessary, and that the trouble is taken care of. After equipping themselves, the party sets out on an adventure...
|Sunday, September 25th, 2005|
Hey, we can keep this alive...
C'mon folks. Just because the setting has been shelved doesn't mean we can't still chat about it here, right? I haven't been here in a while becuase I've been offline (and busy running my SL campaign!). We can still share our love of the setting, and our experiences as players and DM's.
To that end, may I present my current line up of character in my campaign.
Johnathan, male halfling Rogue 9
Kasada, male tielfing Wizard 8
Tanek, male human Cleric 8/Fighter 1
Itti Darian, male forsaken elf Fighter 8
Keywyn Shae, female half-elf Wilder 4/Ranger 3
Joshua, male human Paladin 8
Draco Vandermeer, male human Fighter 9
Tanthross, human male Monk 8
Currently, the party is finishing the exploration of a ruined castle of one Elias Tomorast, a former apprentice to Gest Ganest, on the advice of a divine oracle of Corean named Amduscias. There they have battled dark elf clerics, fire elemental creatures and a handful of undead and constructs. These all guard a book of great power, the Manual of the Planes (an item of legacy, using the new Weapons of Legacy book from WotC). This book could help the dark elves restore their maimed god to health and power, and will play a pivotal role in the campaign later on.
If anyone is interested about the rest of this campaign, I'll be happy to share imformation, past and future. I'd also like to hear about other's campaigns. C'mon! Lets keep this alive!
|Wednesday, October 27th, 2004|
|Saturday, September 18th, 2004|
Scarred Lands - A Dying Setting?
Is SL on the sidelines? Has Sword & Sorcery shelved Scarn? I've noticed the new book - Strange Lands: the Lost Tribes of the Scarred Lands - due out in Dec. '04, but nothing else? Or have they just failed to mention more on the horizon? I find little chat about SL, and I think it's a great setting. We should do all we can to keep this setting alive.
|Tuesday, August 24th, 2004|
Hi, all ... I just
got the Ghelspad
book at my local half-price books, and I'm impressed enough to want to keep buying Scarred Lands books -- is there a complete list somewhere of what products are available (and what products were available but are now OOP) that I can keep watch for?
I checked the community memories, and there wasn't anything listed there.
Thanks in advance for any help you can lend.
|Sunday, July 18th, 2004|
Hey, all. I'm running another contest from my web site, at www.mouseferatu.com
. The short version is, I'm looking for feedback on some of my older modules, so as to continually improve for future projects. In exchange for writing a review of certain products (listed on my site), you have the chance to win a free copy (signed, if you so choose) of certain other products (also listed on my site). Further details can be found--where else?--on the web site.
Hope to be hearing from you folks.
(cross-posted) Current Mood: curious
|Friday, June 11th, 2004|
Edge of Infinity
Whoo, distinct lack of traffic on here.
So, how many of you have picked up Edge of Infinity
What do you think of it? I'd really like to know. Current Mood: curious
|Saturday, May 15th, 2004|
Changes to Dragon and Dungeon
Since the launch of Dungeons & Dragons 3rd Edition, fans of Dragon and Dungeon magazines have rolled with a lot of changes. Absorbing the rules “shock” that came with the new edition of D&D occurred simultaneously with an all-new look and format for the magazines. Add on top of that the changes that came as Paizo Publishing, LLC took over the development and sales of the magazines, and you’re talking about one wild ride!
Change can be very difficult to go through—especially if it involves something for which you have a deep passion. Looking beyond the tumult of the past two years, however, I believe that the company has managed to continually improve the overall quality of Dragon and Dungeon magazines. Though they might be a little uncomfortable with my sharing this, the editorial staff of Dragon and Dungeon go above and beyond the call of duty to provide the best RPG magazines possible—often working late nights and weekends to do so.
Over these years, we have learned a lot about our business, ourselves, and you, our customers. We’ve had successes . . . and failures—both of which you’ve been eager to let us know about.
And we’ve been listening.
You see, Paizo Publishing has recently gone through its own set of changes. Old friends have left the company and new ones have joined. At heart, we’re still all gamers (just ask Dungeon Associate Editor James Jacobs about how the Australian funnel web spider became a fearsome D&D creature known as the Viper Spider). But, we’re gamers with a mission. It’s our responsibility to plan and build for the long-term health of both Paizo Publishing and the Dragon and Dungeon brands. At the end of the day, we have a business to run. We’ve done some exceptional things in the past, but we’re simply not content to be exceptional. We want to be the best, and the only way we can do that is by delivering magazines that meet or exceed the needs and value expectations of the largest segments of our audience.
So, we’ve spent the last 6 months listening to you. Whether it’s been Letters to the Editor, threads on Internet newsgroups and forums, private emails, or Customer Service calls, we’ve sifted through your opinions and feedback, pored over our market research, and debated both our strategies and the fundamental ways in which we do business. During this process, we rebuilt the magazines from the ground up to make them useful and exciting to the widest segment of our audience. Our goal during this time was not simply to make a better Dragon magazine or an improved Dungeon. Ultimately, we labored to create the best two magazines devoted to Dungeons & Dragons that we possibly could. This was the same philosophy that I used as Brand Manager for D&D under Ryan Dancey during the launch of 3rd Edition.
The results of our efforts will appear this August when we release the “new” Dragon (with issue #323
) and Dungeon (with issue #114
) magazines. By now, I’m sure you’ve read the cryptic hints left by the editors in response to letters, email, and forum responses. Rather than continue to tease you about what the future holds, I think it’s important to share with you some of the details of the “new” Dragon and Dungeon magazines—after all, you’ve helped shape what these two magazines have become:
The “New” Dragon
Starting with Issue #323
, Dragon Magazine opens its pages to a new era of utility and excitement. In addition to its usual complement of material that provides D&D players with the tools they need to raise the level of their play experience, the new Dragon provides more information about all aspects of the D&D brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the new Dragon is THE source for information about and content for Dungeons & Dragons. Also, starting with issue #323
, the new Dragon presents a bonus quarterly catalog giving you the scoop on upcoming D&D releases from Wizards of the Coast, all gathered in one place.
And lest you think we’re skimping on RPG content, our plans for the new dragon include having articles that present new spells, feats, magic items, rules advice, player tactics, a single prestige class, a new PC race, and an ecology of a monster in every issue--something for everyone, no matter what character they play! With features like the new Class Acts—which provides content for each of the eleven Player’s Handbook classes—and Coup de Grace—the last word in gaming, this column lets you hear from the people behind every aspect of D&D, from designers and developers to members of the marketing team—Dragon continues its tradition of providing the best D&D RPG content to its readers.
The “New” Dungeon
Beginning with issue #114
, Dungeon magazine becomes the ultimate resource for Dungeon Masters. Each issue will contain three adventures, one each for low-, medium-, and high-level play. So, no matter the experience level of your party, DUNGEON’S got you covered every single month. In addition to the high-quality adventures you’ve come to expect from the magazine, Dungeon will expand its offerings to include articles and other content written specifically to help DMs take their game to the next level. From old favorites like the ever-popular Dungeoncraft by Monte Cook, to new features like the Campaign Workbook—a section devoted to providing tools specifically designed to enhance a DM’s ability to create lively and adventurous campaigns—the “new” Dungeon offers experienced DMs and players interested in taking up the reigns of Dungeon Mastering everything they need to be successful.
In order to provide this in-depth offering, Dungeon will now focus exclusively on Dungeons & Dragons—delivering even more high-quality D&D coverage. We listened to your feedback, and it was clear that by trying to serve D&D fans, the d20 market, Star Wars fans, and the RPGA, our magazine wasn’t completely succeeding at delivering the highest quality experience for any of those groups. We know that many of you subscribed to Dungeon for the complete mini-games and articles about Star Wars d20 and D&D Modern. Unfortunately, there weren't enough of you to offset those who left the magazine due to the decrease in the D&D content each issue. The D&D players felt we weren't giving them enough D&D content, and the Polyhedron readers felt that we shorted the d20 stuff. For this reason, after careful thought and some soul searching, we’ve decided to end the long run of Polyhedron Magazine and focus on being the best resource for Dungeon Masters. Regular RPGA updates will transfer to Dragon magazine to reach the largest number of D&D gamers around the world, and we’ll continue to include RPGA Player Reward adventure codes for each Dungeon adventure. With Network material in both magazines, Dragon and Dungeon will support the RPGA like never before.
Finally, each issue of the magazine will feature Wil Save, a regular column of gaming observations penned by none other than Wil Wheaton of Star Trek: The Next Generation fame.
Being a part of the D&D 3rd Edition launch, I know firsthand the depth of passion and commitment our audience has toward both D&D and our magazines (I share that commitment, as does Lisa Stevens, our CEO and another member of the 3rd Edition team). We’ll be reading and responding to Internet discussions, and if anyone would like to discuss the relaunch further, you can reach me at Keith@paizo.com.
I also know that many of you have experienced frustration over the years regarding subscription fulfillment. As many of you know, we recently moved our fulfillment of subscriptions in-house. Although we have had more than our share of logistics hiccups along the way, I want you all to know that we, as a company, find such "hiccups" unacceptable. We are already at work on building better internal processes to insure that subscription fulfillment runs more smoothly. However, I want you to know that I will be working personally on this issue until it is resolved.
Finally, I want to thank all of our readers who have helped make Dragon and Dungeon magazines so successful throughout the years. Without you, and your input, the future success of these magazines would not be possible. And, if you haven’t taken a look at Dragon and Dungeon in a while, I encourage you to pick up Dragon issue #323
and Dungeon issue #114
. I know the experience will be a positive one.
Paizo Publishing, LLC
|Tuesday, April 20th, 2004|
Heya guys. I just wanted to shamelessly plug my new Scarred Lands website over at http://Scarn.Mortality.Net
It only has a few goodies to enjoy but every week I'm adding a bit more to keep folks comin' back!
I hope yall stop by and chew the fat of Gaurak with us!
|Monday, April 5th, 2004|
New Scarred Lands Forum!
Ex Libris Nocturnis
has just opened forums for discussion of the Scarred Lands (as well as other D20 settings published by White Wolf.
Come help get the discussion going, and help spread the gospel of Scarn. ;)
|Wednesday, February 25th, 2004|